Shopping on line can be easy, simple and save you lots of money. It can also take a lot of your time, frustrate you, and result in unwanted purchases. Now the same can be said for regular high street shopping, but with the vast opportunity presented by the Internet it will pay you to spend a few minutes reading this and understanding how to better optimize your Prosumer shopping experience:

1. Compare - without doubt the biggest advantage that the Prosumer offers shoppers today is the ability to compare thousands of Prosumer at a time. This is a great thing, but not necessarily all the time! Too much can be daunting at times so take advantage of the great comparison sites and where possible let them do the hard work for you.

2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about

3. Testimonials - don't know anybody that has bought a Prosumer? Wrong! If the Prosumer is good the internet will let you know. Use the Internet as a friend and get testimonials before you buy.

4. Questions - Got a question about Prosumer then search the Forums, FAQ's, Blogs etc. Don't be afraid to ask .....

5. Reputation - Never heard of the company selling Prosumer? Don't worry, no reason why you should know every company in the world, but you know someone that does! Use the internet to find out what people are saying about Prosumer and build up a picture of their reputation for sales, returns, customer service, delivery etc.

6. Returns - still worried that even after all of the above your Prosumer wont be what you want? Check out the returns policy. There is so much competition now that someone, somewhere is bound to offer the terms that you are comfortable with.

7. Feedback - happy with your Prosumer then let people know, after all you are depending on others people input in your buying decision, so why not give a little back.

8. Security - check for the yellow padlock on the Prosumer site before you buy, and the s after http:/ /i.e. https:// = a secure site

9. Contact - got a question about Prosumer, or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.

10. Payment - ready to pay for your Prosumer, then use your credit card or PayPal! Be aware of companies that don't accept them, there may be genuine reasons but given the huge amount of choice you have when buying online there is no reason at all not to buy via credit card or PayPal.

Prosumer is a portmanteau formed by contracting either the word producer or professional with the word consumer. The term has taken on multiple conflicting meanings: the business sector sees the prosumer (professional–consumer) as a market segment, whereas economists see the prosumer (producer–consumer) as having greater independence from the mainstream economy.

Prosumer as Producer and Consumer In 1972, Marshall McLuhan and Barrington Nevitt suggested in their book Take Today, (p. 4) that with electric technology, the consumer would become a producer. In the 1980 book, The Third Wave (book), futurologist Alvin Toffler coined the term "prosumer" when he predicted that the role of producers and consumers would begin to blur and merge (even though he described it in his book Future Shock from 1970). Toffler envisioned a highly saturated marketplace as mass production of standardization products began to satisfy basic consumer demands. To continue growing profit, businesses would initiate a process of mass customization, that is the mass production of highly customized products.

However, to reach a high degree of customization, consumers would have to take part in the production process especially in specifying design requirements. In a sense, this is merely an extension or broadening of the kind of relationship that many affluent clients have had with professionals like architects for many decades.

Toffler has extended these and many other ideas well into the 21st-century. Along with recently published works such as Revolutionary Wealth (2006), we can recognize and assess both the concept and fact of the prosumer as it is seen and felt on a worldwide scale. That these concepts are having global impact and reach, however, can be measured in part by noting in particular, Toffler's popularity in China. Discussing some of these issues with Newt Gingrich on C-Span's After Words program in June 2006, Toffler mentioned that The Third Wave is the second ranked bestseller of all time in China, just behind a work by Mao Tse-Tung.

Don Tapscott more fully elaborated on the concept in his 1995 book The Digital Economy calling it "Prosumption."

More recently, The Cluetrain Manifesto noted that "markets are interpersonal communications" with the Digital Revolution moving from passive consumers ... to active prosumers.#External Links For instance, Amazon.com emerged as an ecommerce leader -- partially due to its ability to construct customer relations as conversations rather than simple, one-time sales. Amazon supports exchange of information among customers; it provides spaces for customers to add to the site, in the form of reviews.#External Links

However, mass customization has not taken place in most areas of the economy. Most consumption continues to be passive as critics of television, sound recording music, and fast food would argue. Indeed, people are generally uninterested in going to the effort of customizing the myriad products that comprise modern consumer culture. In The Paradox of Choice: Why More is Less, Barry Schwartz argues that diminishing returns from a confusion abundance of consumer choice is producing stress (medicine) and dissatisfaction.#External Links Still, one key area of high-customization is taking place: highly involved hobbyists.

Prosumer as Professional Consumer With customization focused on leisure pursuits, Toffler's initial combination has been largely supplanted by a second pair of blurring roles: that of the professional and consumer. In particular, hobbyists have become ever-more demanding in the pursuits of their hobbies, often rising above the level of dilettante (an amateur, someone who dabbles in a field out of casual interest rather than as a profession or serious interest) to the point of commanding skills equal to that of professionals. Key examples of such hobbies are:

This professional slant of the prosumer term is most common in photography which is a field that highlights prosumer trends. Access to professional-level equipment and skills is made possible by combination of factors such as:

Prosumer as Non-Corporate Producer and Consumer Yet a third meaning or usage of prosumer is springing up, especially among some activist groups. That is, the producer and consumer roles are being combined so as to exclude (or at least diminish) the role of the corporation producer; thus, rather than generating higher corporate profits from value-added products, producers would, at best, be reduced to supplying lower-profit commodity inputs. Indeed, the more consumer-oriented prosumer spin is irrelevant to many people with diminished disposable income caused by various economic trends such as globalization, automation, and wealth condensation. Identifiable trends and movements outside of the mainstream economy that have adopted prosumer terminology and techniques include:

These blurrings of the roles of consumer and producer have their predecessor in the cooperative self-help movements that sprang up during various economic crises e.g. the Great Depression in the 1930s.

Prosumers can influence a company's R & D budget A fourth view of the Prosumer is as one who can influence the R & D spend of a company towards a solution that directly benefits them. For example, say you’re a manufacturer of widgets. One of your strategic customers changes their requirements and asks that all their widgets sing. This is an important enough customer that losing them would seriously hurt your bottom line. Based on their request you direct a portion of your R & D budget to solve their specific problem. By using internal resources, open source initiatives and outside help you’re able to meet the requirements of your customer. While the customer didn’t directly make the changes they did influence your company with their design requirement changes. This arrangement has positive effects for both parties:

For the customer: For the company:

As customers continue to demand more of their supplier relationships, this type of Prosumer influence will only increase. Suppliers up to the task will strengthen those existing relationships, build customer loyalty and become more profitable.

Prosumption In their book Wikinomics, Don Tapscott and Anthony D. Williams coined the related term of prosumption (production/consumption) to refer to the creation of products and services by the same people who will ultimately use them. Companies and individuals are increasingly utilizing and involving the end-users to develop final products and services. In some instances, end-users are creating products on their own, without the interference or assistance of third-parties (i.e. companies, organizations, etc). For example, Lego Mindstorms allows users to download software from Lego's website so that the users can edit and update software as they wish.

Ugrammer Open source software development has a similar concept, the ugrammer (User and Programmer). The term Ugrammer appears in the book Software Development Rhythms and refers to programmers who are also the users of the software they develop. Very often it is the case that the programmers of software are not also its users and as a result many software models and implementation roadmaps put considerable emphasis on communication between users (i.e. customers) and programmers to ensure an adequate description of needs . When programmers are in fact ugrammers, however, this communication problem is somewhat obviated, or at least undergoes a change of nature. Ugramming is common in open source software development projects and offers a number of advantages, mostly revolving around the idea of more efficient communication and clearer specifications. A short list of these advantages would include:
  • Eliminating the programmer-user communication gap
  • A more user-sensitive categorization of must have and nice to have.
  • Reduced documentation
  • Facilitates communication between ugrammers
  • Supports distributed software development
  • Easy to build rapport between ugrammers and users or programmers, making it easier to make use of both programmer and user comments


  • External links

    See also

    Reference Lui, K.M. and Chan, K.C.C. (2008) Software Development Rhythms: Harmonizing Agile Practices for Synergy, John Wiley and Sons, ISBN 978-0-470-07386-5

    Prosumer is a portmanteau formed by contracting either the word producer or professional with the word consumer. The term has taken on multiple conflicting meanings: the business sector sees the prosumer (professional–consumer) as a market segment, whereas economists see the prosumer (producer–consumer) as having greater independence from the mainstream economy.

    Prosumer as Producer and Consumer In 1972, Marshall McLuhan and Barrington Nevitt suggested in their book Take Today, (p. 4) that with electric technology, the consumer would become a producer. In the 1980 book, The Third Wave (book), futurologist Alvin Toffler coined the term "prosumer" when he predicted that the role of producers and consumers would begin to blur and merge (even though he described it in his book Future Shock from 1970). Toffler envisioned a highly saturated marketplace as mass production of standardization products began to satisfy basic consumer demands. To continue growing profit, businesses would initiate a process of mass customization, that is the mass production of highly customized products.

    However, to reach a high degree of customization, consumers would have to take part in the production process especially in specifying design requirements. In a sense, this is merely an extension or broadening of the kind of relationship that many affluent clients have had with professionals like architects for many decades.

    Toffler has extended these and many other ideas well into the 21st-century. Along with recently published works such as Revolutionary Wealth (2006), we can recognize and assess both the concept and fact of the prosumer as it is seen and felt on a worldwide scale. That these concepts are having global impact and reach, however, can be measured in part by noting in particular, Toffler's popularity in China. Discussing some of these issues with Newt Gingrich on C-Span's After Words program in June 2006, Toffler mentioned that The Third Wave is the second ranked bestseller of all time in China, just behind a work by Mao Tse-Tung.

    Don Tapscott more fully elaborated on the concept in his 1995 book The Digital Economy calling it "Prosumption."

    More recently, The Cluetrain Manifesto noted that "markets are interpersonal communications" with the Digital Revolution moving from passive consumers ... to active prosumers.#External Links For instance, Amazon.com emerged as an ecommerce leader -- partially due to its ability to construct customer relations as conversations rather than simple, one-time sales. Amazon supports exchange of information among customers; it provides spaces for customers to add to the site, in the form of reviews.#External Links

    However, mass customization has not taken place in most areas of the economy. Most consumption continues to be passive as critics of television, sound recording music, and fast food would argue. Indeed, people are generally uninterested in going to the effort of customizing the myriad products that comprise modern consumer culture. In The Paradox of Choice: Why More is Less, Barry Schwartz argues that diminishing returns from a confusion abundance of consumer choice is producing stress (medicine) and dissatisfaction.#External Links Still, one key area of high-customization is taking place: highly involved hobbyists.

    Prosumer as Professional Consumer With customization focused on leisure pursuits, Toffler's initial combination has been largely supplanted by a second pair of blurring roles: that of the professional and consumer. In particular, hobbyists have become ever-more demanding in the pursuits of their hobbies, often rising above the level of dilettante (an amateur, someone who dabbles in a field out of casual interest rather than as a profession or serious interest) to the point of commanding skills equal to that of professionals. Key examples of such hobbies are:

    This professional slant of the prosumer term is most common in photography which is a field that highlights prosumer trends. Access to professional-level equipment and skills is made possible by combination of factors such as:

    Prosumer as Non-Corporate Producer and Consumer Yet a third meaning or usage of prosumer is springing up, especially among some activist groups. That is, the producer and consumer roles are being combined so as to exclude (or at least diminish) the role of the corporation producer; thus, rather than generating higher corporate profits from value-added products, producers would, at best, be reduced to supplying lower-profit commodity inputs. Indeed, the more consumer-oriented prosumer spin is irrelevant to many people with diminished disposable income caused by various economic trends such as globalization, automation, and wealth condensation. Identifiable trends and movements outside of the mainstream economy that have adopted prosumer terminology and techniques include:

    These blurrings of the roles of consumer and producer have their predecessor in the cooperative self-help movements that sprang up during various economic crises e.g. the Great Depression in the 1930s.

    Prosumers can influence a company's R & D budget A fourth view of the Prosumer is as one who can influence the R & D spend of a company towards a solution that directly benefits them. For example, say you’re a manufacturer of widgets. One of your strategic customers changes their requirements and asks that all their widgets sing. This is an important enough customer that losing them would seriously hurt your bottom line. Based on their request you direct a portion of your R & D budget to solve their specific problem. By using internal resources, open source initiatives and outside help you’re able to meet the requirements of your customer. While the customer didn’t directly make the changes they did influence your company with their design requirement changes. This arrangement has positive effects for both parties:

    For the customer: For the company:

    As customers continue to demand more of their supplier relationships, this type of Prosumer influence will only increase. Suppliers up to the task will strengthen those existing relationships, build customer loyalty and become more profitable.

    Prosumption In their book Wikinomics, Don Tapscott and Anthony D. Williams coined the related term of prosumption (production/consumption) to refer to the creation of products and services by the same people who will ultimately use them. Companies and individuals are increasingly utilizing and involving the end-users to develop final products and services. In some instances, end-users are creating products on their own, without the interference or assistance of third-parties (i.e. companies, organizations, etc). For example, Lego Mindstorms allows users to download software from Lego's website so that the users can edit and update software as they wish.

    Ugrammer Open source software development has a similar concept, the ugrammer (User and Programmer). The term Ugrammer appears in the book Software Development Rhythms and refers to programmers who are also the users of the software they develop. Very often it is the case that the programmers of software are not also its users and as a result many software models and implementation roadmaps put considerable emphasis on communication between users (i.e. customers) and programmers to ensure an adequate description of needs . When programmers are in fact ugrammers, however, this communication problem is somewhat obviated, or at least undergoes a change of nature. Ugramming is common in open source software development projects and offers a number of advantages, mostly revolving around the idea of more efficient communication and clearer specifications. A short list of these advantages would include:
  • Eliminating the programmer-user communication gap
  • A more user-sensitive categorization of must have and nice to have.
  • Reduced documentation
  • Facilitates communication between ugrammers
  • Supports distributed software development
  • Easy to build rapport between ugrammers and users or programmers, making it easier to make use of both programmer and user comments


  • External links

    See also

    Reference Lui, K.M. and Chan, K.C.C. (2008) Software Development Rhythms: Harmonizing Agile Practices for Synergy, John Wiley and Sons, ISBN 978-0-470-07386-5



     

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